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11/17/2017
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programming
Real Time Ray-Tracing: The End of Rasterization? - Research@Intel The title seems rather provocative, but PC Perspective seems to think that this is a definite possibility. But is it…? I’d like to explore the current state-of-the-art in real time ray-tracing, based on what has been shown at last months Intel Developer Forum, where ray-tracing expert Daniel Pohl showed off his port of the Quake IV video game to Intel’s real time ray-tracer.
From Nonoxyl


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