The Asshole Physics Manifesto
- A long time ago during the golden age of video games interactivity meant facing a pixelated stripper and pressing the spacebar to give her a dollar in exchange for a quick flash, the going rate for a titty flash at the time. Exciting stuff for a 12-year-old I know. While it taught me how a real economy works, it wasn't very advanced. Video game physics were defined by a strict set of scripted rules. If something moved in a game, it did so because George Broussard told it to. And that goes for all games, not just the ones he designed.