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11/22/2019
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games
Sick of crunch? Try a career in casual - Kristin Kalning Games editor • E-mail Casual games used to be where game developers went to die. That’s not because the games aren’t fun to play. Most gamers — even the hardest of the hardcore — will admit to liking “Tetris” or “Bejeweled.” But most “core” developers — the ones making the first-person shooters or the sports games or the massively multiplayer titles — view casual games the way a film student views “Shrek the Third:” Entertainment for the unwashed masses. These game-makers would do well to rethink their stereotypes. The casual sector is the fastest-growing of the overall industry. Revenues are expected to top $1 billion in 2007.
From Popper


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